"Rhulk, Disciple of the Witness, waits inside a Pyramid ship buried beneath the Dreaming City — a being who conquered death itself and built a throne from the ashes of his own people. Savathûn's coven calls his vow corrupted; you call it a target. Break the Vow, and break him with it."
VoD uses 27 symbols across all encounters. Callouts should be clear and consistent across your team — agree on names before you start. The names below are the widely accepted community standard.
To reduce stacks, stand inside the orange circle aura the ferry emits. Stacks count back down to zero while you remain inside it.
Shoot three hidden Darkness cruxes before the ferry reaches its final destination to unlock a secret chest.
Once the ferry reaches its final destination, head through the doorway at the back of the room and proceed inside to begin the first encounter.
Before shooting the crux, take a moment to explore. The encounter won't start until you do.
Split into three pairs, one per obelisk. Each pair has one Defender and one Roamer.
Enemies pour in. After a moment, one totem reveals its top glyph — either Traveler (Light) or Pyramid (Dark). This tells roamers which side of the arena to search.
After the first Compass dies, a second totem activates with its top glyph. Repeat the entire hunt → room → Glyphkeeper process until all three glyphs are known.
Once all three glyphs are identified, each obelisk displays a random set of glyph icons on its three sides. Only one obelisk shows all three of your glyphs — find it fast.
The Caretaker walks slowly toward the obelisk. Stun it as frequently as possible to buy the glyph team more time. It also fires orange homing projectiles from its back — shoot these constantly or they deal heavy damage.
After killing the Caretaker, there's a jumping puzzle along the outside of the Pyramid before the next encounter. It involves crux-controlled platforms and requires coordination.
Killing a Glyphkeeper reveals three random symbols in its place. There are two types of Glyphkeeper per room — a Resonant Glyphkeeper (Taken Phalanx, symbols visible only to relic holders) and a standard Scorn Glyphkeeper (symbols visible only to non-relic holders). Relic holders must communicate their symbols to the rest of the team.
Rhulk floats behind a large orange barrier. Dunk Emanating Force into matching totems six times to break it completely. This requires tight coordination between four dedicated players across two teams.
The upper arena has four pillars, one in each corner. Memorise these — you'll need them for dunk callouts.
Repeat this sequence four times to trigger the damage phase.
Rhulk explodes — collect your loot. Interact with the large glaive in the center to spend Raid Spoils on additional unlocked Raid items.
All nine symbol switches in encounter order. Match these locations to whichever three symbols your totem showed.