"Nezarec, the first disciple, has clawed his way back from death. Buried beneath Neptune's storms, his Pyramid stirs — and his Acolytes feed it nightmares. Six Guardians must descend into the Root, sever the visions that sustain him, and end the god of pain before the Witness can finish what he started."
"He has turned the root of the Traveler's Light against itself — woven nightmare into the network, node by node, until the whole thing screams. You must trace the network, burn it clean, and deny Nezarec the visions that feed him. But his hatred does not wait."
Two players take the Field of Light buff and build a network of nodes that stretches across the arena. The remaining four players clear adds — especially the shielded Psion pairs that summon Tormentors when killed. Defeating Tormentors extends the Sweeping Terror wipe timer. Completing a full network of nodes temporarily halts the timer and lets the team reposition for the next sequence. There are 4 networks to build before the encounter ends.
"The gap is not empty — it is the space between what was and what Nezarec is making it. To cross it is to touch the wound. But the network must be stitched closed, floor by floor, or his nightmare grows wider."
The team splits left and right across a gap. Each side builds its own network of nodes that crisscross between the two halves like a zipper — one player on each side jumps back and forth using pistons to activate their nodes on the opposite side. The other players push forward clearing enemies, including Redolence enemies that can only be damaged by players holding a buff. Three floors must be completed. Finish both side networks on each floor to activate the piston and ascend.
Split 3 left / 3 right. Each side runs independently but mirrors the same structure.
"Zo'aurc does not fight. He arranges. Every planet in the room is a piece he has placed — Light where Darkness should be, Darkness where Light should live. Unmake his order. Put the cosmos right. Then stand where he is weakest and end him."
The arena has a triangular platform on each side with three planets at each corner, plus three planets in the center above three ground plates. Four players take triangle roles — one per triangle on each side — and two players handle add clear. Kill Centurions to spawn Lieutenants, gain Planetary Insight, call out the odd-one-out planet on your triangle, then swap it with your partner across the arena. Once all swaps are correct and planets are indexed, repeat the Lieutenant step to identify the center planet pattern, deposit planets into the matching plates, and deal damage — cycling between plates as the boss switches his shield between Light and Darkness.
"He has been waiting. Everything before this — the nodes, the planets, the networks — was the door. Nezarec is what lives behind it. Shoot him off his throne. Build the networks faster than his patience allows. When the beam finds him, make every round count."
Three teams of two. The Light team (left) and Dark team (right) each run their own network using the full leapfrog method from Cataclysm — 2 runners per side, alternating nodes. The middle two are add clear and Nezarec babysitters: they break his shoulders then his chest to stun him and stop a strange attack that consistently launches every player into the air. When both networks are complete, everyone converges on the final Light-side node. A beam hits Nezarec and the damage phase begins — his crit spot is his chest. Nezarec is easy to one-phase with good DPS. If he survives, repeat — but the window before his wipe attack tightens each round.
Three hidden rooms are scattered throughout the raid, each containing both a dark and a light orb. Connect the correct orb in each room — matching the sequence shown on the flower wall before the first drop — and the game will confirm success with the message "A great harvest awaits." Complete the raid and claim the bonus chest.
Before the first drop down, at the very start of the raid, veer left and look at the wall. There is a flower decoration with 3 glowing orbs — each orb is either Dark or Light, matching the same colors used throughout the raid mechanics. This is your sequence. Write it down or call it out before your group drops in.